Unlike many other modeling programs, SketchUp is a surface modeler. The most basic building blocks in SketchUp are edges and surfaces, used to represent even the most complex objects. In this exercise you will learn to draw, segment, and divide edges, and create, delete, and heal surfaces. A full understanding of these basic building blocks is the solid foundation for moving into more complex modeling tasks.
After completing this project, students will be able to:
Alright designer! We started working with this client months ago, and they are finally ready to get started. First, we need to figure out their style. Let's work up 3 quick concept plans for a mountain modern cabin, and 3 possible exterior forms. Their lot and ambitions are huge, but their budget is tiny, so we will keep this one to 675sf.
Program:
Before you get started, here's a few pointers to bring together everything you have learned so far...
SketchUp has a unique way of handling geometry. Keep these tips in mind.
You have learned the Drawing tools and the Edit tools independently, but they are best utilized together. To get started with any model, you must first create geometry using the Drawing tools (Line, Rectangle, Circle, Arc, Polygon, and Freehand). Once you've created simple 2D geometry, you can shape and change that geometry into a more complex form using the Edit tools (Move, Push/Pull, Rotate, Follow Me, Scale, and Off set). Throughout the modeling process, you will bounce back and forth between these toolsets.
DIG DEEPER... Check out page 000 of "The SketchUp Workflow for Architecture".
Many operations in SketchUp are faster and easier when a selection is made before activating the tool. If you find yourself tediously picking through a model, know there is always a way to combine selection techniques to make complex selections easier. When making selections, consider whether it will be easier to pick the pieces one at a time, or perhaps it will be easier to select everything then remove pieces one at a time. There is no absolute right or wrong way to make selections, just remember that there are modifier keys that will make selecting entities much faster.
A quick reminder of all the Select tool operations...
Guides are temporary lines that extend infinitely to the horizon. Guides are better than typical "construction geometry" because they don't stick to other edges, and they can be all be easily hidden or deleted at the same time. To create a guide, follow these steps...
Keep these tips in mind when working with guides...
There are no true circles in SketchUp, only the illusion of a circle represented by edges. A circle or curved edge can be extruded into a surface, but there are no curved surfaces either, only flat surfaces arranged to display a curved surface. You can see behind the curtain of this illusion by turning on hidden geometry, just click on the View dropdown > Hidden Geometry. Softened edges that were previously invisible are now shown as dashed lines, typically a temporary state to help you modify geometry.
Keep these tips in mind when working with circles and curved surfaces...
No class files are needed to follow along...
We would love to hear how things are going so far! Please take a moment to fill out the survey below...