00_Home › 00_Pro Forum › ConDoc 4 › Purge unused OK with ConDocs?
- This topic has 5 replies, 3 voices, and was last updated 3 years, 3 months ago by Jeremy Conway.
February 25, 2020 at 3:19 am #26331
I haven’t used ConDocs for awhile but am happily building a project with the system and looking forward to the document generation I have enjoyed in the past.
Because I do not use this often enough, i have a question: can I run Purge Unused in the Model Statistics section of Model info without messing up something I will need down the line? I am using the MOG, assigning elements as outline in the instructional videos and hope that outputting in Layout will be a breeze, but I could benefit form cleaning up my model as it grows.
I ask ths because when I ran PURGE earlier today it did lower the size of my model considerably, but then I noticed some layers had been deleted – specifically ConDoc Background and I’m not sure if there were more – so I went back to a saved file prior to the purge for now.
Can anyone weigh in and let me know if running Purge Unused is OK for ConDocs?
Thank you!February 25, 2020 at 4:37 pm #26332
Great question. As long as your model has all of your group layers accounted for, you can easily purge anything you don’t need, including unused ConDoc layers. Basically the test I always try is toggling the “All On” and “All Off” layer state in the ConDoc System display; if you see your model appear and disappear this means that all of your geometry is accounted for and will appear in your drawing sets. If you still see geometry when you toggle the “All On” and “All Off” this means that geometry still needs to be assigned to a ConDoc layer to appear in your drawing. The MOG’s are great to quickly select, cut, and paste-in-place any geometry that you need to assign.
The other part to this is you want to make sure you have the “ConDoc 4_ARCHITECT – SU2019.condoc” drawing set selected as this will work with the layers you have in place. It usually is loaded by default, but good to check for. If you purge any unused layers, they will not affect your exports and anything that gets sent to LayOut as they layers being removed would have nothing assigned to them.
Hopefully that makes sense. Sounds like you have an exciting project on hand if you anticipate the need to keep it streamline as you go. Let us know if you run into any snags, we’re happy to help.February 25, 2020 at 4:40 pm #26333
Oh, and if you do need to bring any ConDoc layers back after you have purged them for any reason, simply tap the “DESIGN” button in the ConDoc System display. Keep in mind this will add all of the missing ConDoc Layers again as well, so you would possibly have other empty layers. But this usually doesn’t disrupt the workflow too much as having lingering components that need to be purged for example (this could inflate your file size and cause performance issues).February 25, 2020 at 5:21 pm #26334
Excellent explanation – I will bookmark this page!
JeremyFebruary 25, 2020 at 6:26 pm #26335
Fellas! One more comment to keep in mind…
If you run any condoc tool, like the plan generator, scenes are created with specific layers turned on and off. Now let’s say you work more on your model adding walls, doors, windows, etc… Then purge the model, which clears layers that are not assigned to any geometry. Then you click on the DESIGN button, those layers will be added back in as mentioned… but here’s the catch! The default behavior of SketchUp is to turn new layers on in all existing scenes, so now your scenes are likely not in line with ConDoc standards. As you move forward, assigning those layers to new geometry, they will show up in all ConDoc scenes that were already created.
To get around this…
- Use MOG’s if you are going to purge all.
- no MOG’s? just purge in the components and styles browser.
- or, get your model as far as you can, then run the condoc tools. or plan on running them again at the end to create clean scenes.
Some advanced stuff! Let me know if that makes sense…February 25, 2020 at 6:46 pm #26336
Appreciated. So: I model either in selected MOG or, after modeling (as explained in the video) cut and paste to MOG. What about if I haven’t modeled in a particular MOG selection that I know I will use, I drop some geometry in that before running Purge?
On a different note: I would like to add some element detail buy adding more layers like, ELEMENT_Floors_Platform to aid in my organization and modeling. Can I do this and also link it to MOG Floors_Interior_New?
- You must be logged in to reply to this topic.