00_Home › 00_Pro Forum › ConDoc 5 › Section Drawing Layer Stacking Logic & Scene Order
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December 17, 2024 at 11:26 am #34955[email protected]Participant
I’ve started using ConDoc a few months ago and it certainly has become a crucial tool for me, especially for generating plan views and drawings , but I’m unsure when it comes to certain section drawings, furniture details, or any small scaled, section related drawings, I feel kinda lost because I cannot apply the same layering or stacking logic to section or detail drawings, as I did for the plans.
Current ConDoc configuration of CAD style sections generally seem to be consisting of 2 different scene settings, being primary and background – aside from the hatch patterns -, but in order to create depth for the sections, more specifically change the lineweight / style of different objects/tags that are at different distances from a single section view, I’m stuck. My problem is it seems impossible to configure, as I add up more scenes for different lineweights, the stacked drawing in LayOut seems too complex as all the different scenes that get stacked comes to LayOut completely visible, like I can see the furniture behind a wall that I don’t wanna see, but since they are on a single scene, everything shows up.
I couldn’t find a video or a source to solve this issue, do you have any principles or a correct stacking order for section or detail drawings like I’ve mentioned, I would really appreciate some help, – sorry if I missed anything related to this issue-
PS: I’ve tried changing the rendering options, played with material transparency, couldn’t come up with anything.
January 7, 2025 at 3:30 pm #34971Gregory SarverParticipantBuilding sections are tricky. I do residential alterations exclusively and getting decent graphics has been a struggle. If I want to have section drawings, I’ll run a standard section with a light line and usually some fog. Stacked on top of that, I will create a group from slice and adjust fill and hatch there. That looks pretty good in LayOut but is time consuming. The other way is just create a single scene section in SU, send it to LO and just layer graphic information there. Both are time consuming and fussy. I like having different graphics for existing wood walls, new wood walls, existing masonry, new masonry… Fussy, and my least favorite task. Did I mention it’s all fussy?? LOL
Greg
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